I’ve been pretty caught up in Risk Legacy lately and while pondering my thoughts for last weeks post I had some questions. Luckily one of the games designers Rob Daviau took some time out to answer them for me.
Archive for the ‘Interviews’ Category
Kicking it with Corey Konieczka
October 25th, 2011
Dan One of the things we really enjoy here at OBGB besides playing games is getting the chance to speak to to people in the industry. Recently Old Board Gamers had a chance to do a quick visit with Fantasy Flight Games Vice President of Research & Development and one of their top designers Corey Konieczka. [...]
R.A. Salvatore Interview – part 2
October 7th, 2011
Dan Wednesday we posted part one of our interview with R.A Salvatore where we discussed how Drizzt was created and how he got involved writing in the Realms. Today we’ll explore the characters and fighting sequences in more detail.
R.A. Salvatore Interview – part 1
October 5th, 2011
Dan Several weeks ago I was contacted and asked if I would like to do an interview with R.A. Salvatore to say I was excited would be an understatement. I’m a huge fan of his work but as luck would have it the interview times were the week I was at sea on a cruise with [...]
Jim Krohn Interview Part 2
May 25th, 2011
Dan Yesterday we spoke with Jim Krohn the designer of the upcoming Space Empires 4X. Today we speak to Jim about his other game nearing release Band of Brothers. OBGB: Lets move on to your other game yet to be release Band of Brothers. I’ve been interested in the 101st since I read the Stephen Ambrose [...]
Jim Krohn Interview Part 1
May 24th, 2011
Dan Recently OBGB had the pleasure of interviewing Jim Krohn the designer of the much anticipated Space Empires 4X. Because Jim was so gracious with his time the interview is rather large so we’re going to split it up into multiple postings. Check back tomorrow for part 2. OBGB: Jim tell us a little bit about [...]
Richard Berg Interview
March 28th, 2011
Dan Godzilla: Kaiju World Wars is an upcoming game from Toy Vault. When we first spotted the title it caught our interest because of the theme. I’m sure I’m not alone when I say in my younger years a long time ago I use to create little towns and cities and then destory them with monsters. [...]



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